Wednesday, March 18, 2009
Notes from March 16 meeting
Gene recapped his headphone tests - two deaf users were unable to feel high- or low-frequency vibrations from the Sennheiser headphones. Gene indicated that he feels the headphone cushions dampen the vibration from the drivers and laid out a few options for making the vibrations felt including; attaching tinfoil to the drivers and removing the headphone cushions.
Dan suggested using two additional Wii Remotes on the user's body to provide additional channels of vibratory feedback. Agreement all around - we'll try this next.
There was further talk of the placement of the Wii remote and infrared illuminator on the cane. Main concerns here seem to be minimizing the effect of the additional weight on the user's cane-handling, and ensuring the placement of the remote doesn't interfere with the user's normal grip. Ellen and Gene gave some direction and Steven will fabricate an adjustable mount to evaluate placement.
We closed with a short discussion about running the WiiCane and Optotrak systems simultaneously. There is some concern that the WiiCane's infrared illuminator will interfere with the Optotrak's infrared-sensitive cameras or that the Optotrak's infrared-emitting markers will interfere with the WiiCane's sensor. Zach will followup with Rob to determine if both systems can be run simultaneously.
Friday, March 13, 2009
headphones testing
Headphone testing
Sennheiser TR/HDR 120, 22 Hz to 19,500 Hz
This is not a success story. I set up the headphones on a desktop at HKNC. The phones came with batteries and adapters for the plugs. Setup was easy. I could not save the sound file, but I was able to play it from the email. The controls for volume and forward/rewind appeared in the email. One feature of the phones I did not like was the “tune” slide-wheel needed to optimize the signal between the transmitter and the phones. If not set just right the signal was less than strong.
I set the phones and the computer volume on maximum; there was no frequency controls. I tested the phones with on deafblind subject and on deaf subject. Hearing loss was severe-profound to profound. Both subjects did not wear hear aids. Neither subject could feel the vibrations from the phones during several sound playback. I removed the pads from each ear phone, but neither could feel the vibration. I asked the subjects to place there hands on the phones, but neither could feel the vibrations.
Possible problems/solutions:
* It seems I could not get sufficient volume. Is it possible to create a file with significantly higher dB output? I would like to raise the volume and the lower frequencies.
* I plan to try ear buds. I have a pair from my iPod.
* A lighter or different phone material – which might reverberate better – might work.
There was literally no recognition from the subjects of any vibrations, even when focused on the task.
We might need to go to plan B for this. I am open to ideas and suggestions.
Monday, March 9, 2009
Wii Remote and IR Illuminator
I have finished the first round of tests with the infrared illuminator, Wii Remote, and retro-reflective materials. The results look good all around - using a simple IR flashlight with three LEDs emitting at 940 nm, the Remote's camera is able to track retroreflective samples at a distance of three feet or so.
There are a number of design improvements to make for the next round of testing including; increasing light output, increasing efficiency, and reducing weight of the package. This first unit is headed to Robert now for testing with his Optotrak system.
Sunday, March 8, 2009
headphones
Steve and I also discussed the vibration-motor output on the Wii, which we want to use as an alternative for veering feedback (spoken feedback via headphones as the other system output).
Friday, March 6, 2009
Wii Remote IR sensitivity
One of the open questions about using the Wii Remote's infrared-sensitive camera has been which part of the infrared spectrum it was most sensitive to. Our plan to track retroreflective strips on the course will work best if we flood the scene with IR illumination in the right range.
There is no official word on the subject from Nintendo, but there is anecdotal evidence that the optimal wavelength is 940 nm.
I have tested IR illuminators at five different fixed wavelengths: 850, 870, 890, 940, and 950 nm. My results agree with those above - the Remote's camera seems to be most sensitive to illumination at 940 nm.